Everyone, Pompeii, 79 A.D. (via ahkep)
Although goblins are a persistent menace to humans and elves, their numbers on the surface are as nothing compared to the teeming hordes of the Darklands. Far underground, there are vast warrens ringing with the clangs of hammers and gongs, cracking whips, the screams of tortured souls, and the raucous laughter of the goblins. The most vile of these goblin-towns are ruled by great goblins.
Also known as “cave lords” or “goblin giants”, the origins of great goblins are a mystery. These truly tremendous goblinoids are born to normal goblins; whether ordained by fate, blessed by Lamashtu, or simply random mutations, none can say. In any case, great goblins tower over common goblins and humans alike, and are a match in size and strength for ogres or trolls. They are vast, corpulent masses of muscle and fat, both from genetics and the vast amounts of food they consume. Cave lords inevitably rise to positions of great power and influence and their tribes, thanks in part to their physical power as well as the supernatural ability to influence other goblinoids.
A tribe ruled by a great goblin is vicious and greedy, even by goblin standards, and raids neighboring humanoids incessantly. Many great goblins have delusions of sophistication and surround themselves with trappings of high culture pillaged from other races, festooning their throne rooms with tattered tapestries, bent candelabras, and piles of tarnished jewelry. Despite their grotesque appearance, great goblins are highly intelligent and not to be trifled with.
Although goblins fawn over their cave lords, other goblinoids despise great goblins. Hobgoblins in particular hate and fear goblin giants, whose powers of enchantment can easily ensnare these willful warriors. Hobgoblins go out of their way to overthrow great goblins, sometimes going so far as to hire members of other races to do the dirty work for them.
Filby this is such a great monster I am so going to use it in a campaign!